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Render checkpoints

I believe RenderMan and 1 or 2 other render engines support checkpointing, where there render will periodically save its render progress so if the frame is interupted or stopped, that another render node may be able ton continue where the frame la...
Michael Hickman about 2 months ago in V-Ray for Maya / Rendering 4 Declined

Add “Enable” checkbox for Proxy and VRay Fur in VRay Lister

In certain cameras of large scenes, we can turn of some VRay Furs and VRay Proxies outside this camera to save GPU RAM.
Hill Lam 5 months ago in V-Ray for 3ds Max / Other 3 Declined

Perpetual License

Hi, is there a possibility to have perpetual licenses again
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Other 1 Declined