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V-Ray for Blender

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An officially supported native V-Ray for Blender version on Linux

Please consider adding an officially supported native V-Ray for Blender version on Linux. Linux is widely used in professional production pipelines, but the lack of V-Ray support forces many artists to stay on Windows despite preferring Linux for ...
Lukas Reisinger 24 days ago in V-Ray for Blender 0 Planned

Bring Toon shader to Blender

It would be good to have access to the ToonMtl Shader on Blender, as it exists in several other V-Ray builds.
luciano marinello 6 months ago in V-Ray for Blender 0 Planned

Apply LightMix Values to Light Intensity in V-Ray for Blender

I'd like to propose bringing back the ability to apply LightMix values directly to the original light intensity attributes in V-Ray for Blender. Currently, any adjustments made in LightMix don’t carry over to the actual scene lights, making it dif...
Philipp Oehler 7 months ago in V-Ray for Blender 0 Pending

udim support textures

characters with udim texture setup is highly wanted, to bring more detail or storytelling in archviz, close up shots or easy swap head textures to different bodies
Lage Opedal 7 months ago in V-Ray for Blender 0 Pending

V-Ray Profiler

PRofile
Ivan Shaykov 8 months ago in V-Ray for Blender 0 Pending

Allow node groups

Integrate Blender's ability to create node groups that can be instanced in different materials and saved as assets for frequent use
luciano marinello 8 months ago in V-Ray for Blender 0 Pending

Live link to Chaos Vantage for realtime rendering

This feature initiates a Live Link session between V-Ray for Blender and Chaos Vantage to achieve realistic real-time rendering of the current scene Example video of Live link in action with V-Ray for Cinema 4D https://www.youtube.com/watch?v=bePW...
Ivan Shaykov 8 months ago in V-Ray for Blender 0 Pending

V-Ray Scenned material

The V-Ray Scanned material applies material information gathered by the Chaos Scans system to an object. The VRscans system captures the appearance of an actual physical material sample, going beyond single-point BRDF capture to faithfully represe...
Ivan Shaykov 8 months ago in V-Ray for Blender 0 Pending

V-Ray VolumeGrid and Volume Rendering

V-Ray Volume Grid is a special kind of volumetric effect that works with grid-based cache formats, compared to Environment Fog which is a general purpose volumetric effect. The Volumetric Grid reads its data from an input file which supports grid-...
Ivan Shaykov 8 months ago in V-Ray for Blender 1 Pending

Displacement in Materials

Unlike other V-Ray integrations, V-Ray for Blender currently supports displacement only at the object level, not through materials. Enabling displacement mapping within materials would significantly enhance workflow flexibility and provide greater...
Ivan Shaykov 8 months ago in V-Ray for Blender 1 Planned