Focus rendering by defining regions after rendering is started
When rendering 360° panoramas of complex interiors, it would be helpful if you could start the rendering first and then still define the regions to be rendered. Currently, I have to start the rendering and wait some time until the complex scene ha...
Cross-compatibility of V-Ray proxies between 3ds Max and SketchUp
It would be extremely useful if V-Ray proxies could be shared directly between 3ds Max and SketchUp, carrying not only the mesh but also their V-Ray materials. Right now, proxies are limited to geometry only, which means if we want to move assets ...
Similar to Corona camera where we can have environment overrides, this way, we can have more control per camera instead of having a global configuration and save changes for each camera in state sets or Pulze
Global Material Override similar to Global Switches → Override mtl
Add a render-time “Material Override” slot in V-Ray for Blender that replaces all scene materials with a single user-assigned material, without touching scene data. This is for clay/AO/lighting checks and fast lookdev. Exclude/Include on a collect...
I usually render at 5K for production, but sometimes I need higher resolutions (e.g. 10K for a denoiser workflow). The problem is that with 3D displacement set to view dependent, the look of the displacement changes at higher resolutions. In some ...
A color mixer correction layer similar to the one in the Camera RAW filter in Photoshop is an easy and fast way to color correct certain color ranges(Reds, Oranges, Yellows, Greens, Aquas, Blues, Purples, Magentas).
After generating a Gaussian Splat it would be great if we could have the option to add lights outside or inside the Gaussian Splat. This way there is more flexibility to highlight parts or change the overall look and feeling of the splat
The ability to choose cameras from a pulldown on the vfb, and have the vfb/ipr lock to the selected camera. Default "active." I believe max has the "lock" to camera which I've used before however I end up losing track of it because its somewhat ab...