Be able to put an empty or dummy geometry in the scatter for advanced distributions
Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
Focus rendering by defining regions after rendering is started
When rendering 360° panoramas of complex interiors, it would be helpful if you could start the rendering first and then still define the regions to be rendered. Currently, I have to start the rendering and wait some time until the complex scene ha...
Convert multiple Scatters to Max Geometry with one click
There are some assets that comes with a lot of scatter objects and its very frustrating having to convert each one of them to max geometry, as current version doesnt have an option to do it automatically. Sometimes theres a need to convert to geom...
Carlos Alberto Rodriguez Tellez
over 1 year ago
in Chaos Scatter / Features
1
Pending
Global Material Override similar to Global Switches → Override mtl
Add a render-time “Material Override” slot in V-Ray for Blender that replaces all scene materials with a single user-assigned material, without touching scene data. This is for clay/AO/lighting checks and fast lookdev. Exclude/Include on a collect...
Please implement the Reference Mode (accompanied by Forest Sets, I guess it will be called Scatter sets). Reference Mode is crucial in all fields, especially ArchViz. Of course it has to be supported in Vantage
A color mixer correction layer similar to the one in the Camera RAW filter in Photoshop is an easy and fast way to color correct certain color ranges(Reds, Oranges, Yellows, Greens, Aquas, Blues, Purples, Magentas).
After generating a Gaussian Splat it would be great if we could have the option to add lights outside or inside the Gaussian Splat. This way there is more flexibility to highlight parts or change the overall look and feeling of the splat