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Materials & Maps

LightMtl - Direct Illumination on MultisubMtl

VrayLightMtl has been limited since very long time, hope you can delete Direct Illumination restriction soon
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia over 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

VRayNoiseTex Node Preview

It would be nice to have preview inside VRayNoiseTex Node, Now is completely black.
Leo Bao 10 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

MultisubTex Randomize by Polygon

Its not difficult but, sometimes I cannot detach polygons to elements, so I think this option could be practical to have inside Multisub to randomize more elements without extra work
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Vray Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create V-Ray Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 4 Declined

VraySwitchMtl controlled with more settings.

It would be great to have more control options available in the VraySwitchMtl. In complex scenes, I often use ObjectID to manage my maps. However, doing this with VraySwitchMtl is more challenging. I have found a workaround by using the VrayMultiS...
Vincent Salasombath over 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

BitmapSelect Map

Corona has this map that its very useful to have multiple options for a material, right now its compatible with Vray but not with Vantage
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

vrayedgestex more options

Could we have include/exclude options for this map? also, could we have an extra bump slot? I know that we can use VrayBumpMtl to have an extra slot, but sometimes its annoying to add another material to the object when we have a complicated one, ...
Carlos Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

texture switch

a texture switch exactly like a VRay Material switch
qBit Pixels over 1 year ago in V-Ray for 3ds Max / Materials & Maps 5 Declined