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Tapering of internal lines in VRayToon

Hi, it would be nice to have some options for control of internal line width on VRayToon beyond the mapped width. For example, being able to have a line thin at each end, so it's more like a brush stroke. Thanks
Stephen Green 10 months ago in V-Ray for 3ds Max / Rendering 0 Pending

Adding render nodes mid-render

In V-Ray Distributed Rendering,I think we should have the ability to add and remove servers while the render is going on.Sometimes I want to use my main workstation for other stuff, but when I am AFK/Sleeping, I want to use my workstation to join ...
Kryptik 42 12 months ago in V-Ray for 3ds Max / Rendering 3 Declined

Load in cryptomatte alpha to act as render region matte

It would be great if you could load in a black and white map jpeg sequence (or an PNG with unpremult alpha) to act as a custom render region. So if you need to re-render just one element in your shot you can isolate it and do it quickly. Thanks
Sean Lewis over 1 year ago in V-Ray for 3ds Max / Rendering 5 Declined

Lights statistic to V-Ray Profiler

add a lights statistic feature to the V-Ray Profiler. It would be very helpful to analyze how much each light contributes to render times. This would make debugging very complex scenes much easier.
Andrei Mikhalenka over 1 year ago in V-Ray for 3ds Max / Rendering 8 Declined