It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza
8 months ago
in Chaos Scatter / Features
0
Pending
The sharpening function of the frame buffer works very badly, it produces strange halos. It would be nice if the sharpening would produce clean results like in Photoshop. Why sharpen? Sharpening with a large radius (e.g. 50) with low intensity imp...
Focus rendering by defining regions after rendering is started
When rendering 360° panoramas of complex interiors, it would be helpful if you could start the rendering first and then still define the regions to be rendered. Currently, I have to start the rendering and wait some time until the complex scene ha...
Be able to put an empty or dummy geometry in the scatter for advanced distributions
Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
The title is self-explanatory. I use it frequently in my workflow, and it would save a lot of clicks (open Render Settings > scroll down to "Fit resolution to VFB" > close Render Settings). Thank you
Please implement the Reference Mode (accompanied by Forest Sets, I guess it will be called Scatter sets). Reference Mode is crucial in all fields, especially ArchViz. Of course it has to be supported in Vantage
I usually render at 5K for production, but sometimes I need higher resolutions (e.g. 10K for a denoiser workflow). The problem is that with 3D displacement set to view dependent, the look of the displacement changes at higher resolutions. In some ...