I want to add cosmos assets into the objects that affect distance maps. Like making a grass material transition to a mulch when i add trees into the "add object" parameter. currently on rhino this only works with poly surface objects built in rhin...
I'm looking to make more procedural materials and when I blend materials through falloff it will ignore height maps. Can the be added. It works in 3DsMax
more accessible and direct workflow for integrating render and backplate photo
at the moment the workflow to match the photo, project it onto basic geometry, setup shadow catchers and compose it in VfB is possible but inconvenient. This is a fairly common scenario in archviz. There are a lot of small things that could be mor...
a quick way of importing typical PBR textures into relative slots at once (optionally with UVW Placement node) or simple regex ruleset for texture assignment
Better Bongo animation support without loading the complete scene for every frame
Bongo is a pleasantly easy-to-use animation tool, but it is a problem for complex scenes that the entire scene is reloaded for each frame and not just the position of the moving object in memory is updated. This means that loading the scene takes ...
A suggestion, if possible, is to add an option to VrayDecal to apply it to a specific material. For example, in the case of objects with multi-material, apply it only to the specified ID or material name.