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IES light distribution viewport preview

Preview the IES light distribution in the SketchUp viewport. This is essential when determining the orientation of asymmetric IESs.
yuji yanmaychi 7 months ago in V-Ray for Sketchup / Lighting 0 Planned

Flat Strands Option inside VRayFur for for creating Turf/Grass

I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad. In contrast, V-Ray ...
Santiago Gutiérrez De Piñeres Pedraza 7 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Multiple Camera Settings

Can you add the ability to add custom camera settings per scene? Specifically: Aspect Ratio DOF controls Clipping Controls Exposure Maybe the ability to drop in a camera as a physical object in the model, and when the camera is selected, we can ad...
Charles Messenger about 1 year ago in V-Ray for Sketchup / User interface 0 Pending

Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem 7 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

Convert Enmesh to static geometry

It would be a very powerful modelling technique if Enmesh could be converted to a static geometry.
Alexander Atanasov about 1 year ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined

Cryptomatte duplicate material names fix.

Cryptomatte material differentiation between materials with the same name. As reported already, when materials share the same name, whether or not belonging to different multisub materials, Vray considers them the same material for masking, not su...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Rendering 2 Pending

VrayDecal Bend reverse.

My suggestion is to apply the Bend inversely (concave) on VrayDecal.
Lupatelli Org 8 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 4 Declined

Adding render nodes mid-render

In V-Ray Distributed Rendering,I think we should have the ability to add and remove servers while the render is going on.Sometimes I want to use my main workstation for other stuff, but when I am AFK/Sleeping, I want to use my workstation to join ...
Kryptik 42 4 months ago in V-Ray for 3ds Max / Rendering 3 Declined

VrayScannedMTL UVWRandomizer option.

As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
Ashley Van Iseghem 9 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending