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Scatter objects that are not in the rhino models but are in the geometry pannel of the asset editor

Hello, It would be usefull to be able to developp scatters without having to insert the models somewhere in the model. What happens is that I often delete them by mistake and realize too late. It would be a simple option that allows for assign as ...
Nestor Beguin about 1 year ago in V-Ray for Rhino / Assets, Data exchange & Compatibility 0 Accepted

Vrscene basic transforms in Interactive render

translation, rotation and scaling of vrscene instances to be updated live during interactive rendering
Robert Dobrowolski almost 2 years ago in V-Ray for Rhino / Assets, Data exchange & Compatibility 0 Pending

16 bit TIFF export directly from VfB

exactly like in Corona Image Editor
Robert Dobrowolski almost 2 years ago in V-Ray for Rhino / Assets, Data exchange & Compatibility 0 Pending

Round edges with similar capabilities as Corona version.

Can we get an update on this, already very useful, feature? The options to add a bump map on the "virtual" surface area that this texture creates, as well as a map slot to control the radius of the round edge, would be great. These two options wou...
Alexandre Jacinto over 1 year ago in V-Ray for Maya / Materials & Maps 0 Pending

mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Alessandro Fele over 1 year ago in V-Ray for Maya / Materials & Maps 0 Pending

Render checkpoints

I believe RenderMan and 1 or 2 other render engines support checkpointing, where there render will periodically save its render progress so if the frame is interupted or stopped, that another render node may be able ton continue where the frame la...
Michael Hickman 10 months ago in V-Ray for Maya / Rendering 4 Declined

add cryptoDeep support

DreamWorks recently unveiled what they call cryptoDeep - cryptomatte support for Deep EXR that supports transparency. This would be incredibly useful for situations with cards with opacity mattes. I believe they said the source code is in the late...
Michael Hickman 11 months ago in V-Ray for Maya / Rendering 0 Pending

Baking displacement in Maya

Please implement a function to bake V-Ray's 3D Displacement and export it to .vrmesh. Same script function as $.modifiers[].write_vrmesh in 3dsMax
OakCorp Team OakCorp about 1 year ago in V-Ray for Maya / Objects | Geometry 0 Pending