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select individual objects of scatter in vantage

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Guest over 1 year ago in Chaos Scatter / Features 0 Pending

Add Custom Watermarking from VFB

It would be helpful to have a watermarking layer in the VFB. One that we could load our own logos with transparency. Great for preliminary render review for clients, and saves me the hassle of having to watermark manually in another application.
Charles Messenger about 1 year ago in V-Ray Frame Buffer  / Features 1 Declined

Global Material Override similar to Global Switches → Override mtl

Add a render-time “Material Override” slot in V-Ray for Blender that replaces all scene materials with a single user-assigned material, without touching scene data. This is for clay/AO/lighting checks and fast lookdev. Exclude/Include on a collect...
Oliver Skrabl 4 months ago in V-Ray for Blender 0 Planned

Area shadows for spotlights, direct lights, etc in Vray GPU

When using Standard lights such as Target Spot, Target Direct (and also other 3Ds Max lights such as Photometric Target Light) area shadows aren't supported. Please add support for area shadows so the quality achieved in CPU can be replicated when...
Suzanne Doherty about 1 year ago in V-Ray for 3ds Max / Lights 0 Pending

Reference mode

Please implement the Reference Mode (accompanied by Forest Sets, I guess it will be called Scatter sets). Reference Mode is crucial in all fields, especially ArchViz. Of course it has to be supported in Vantage
wifetoc364 wifetoc364 4 months ago in Chaos Scatter / Features 0 Pending

Scatter in Vantage: Add dynamic grass textures and allow path-based distribution for grass and trees (similar to what already exists in Envision)

Realistic environmentsTime savingsControlled distributionPerformance optimization
Guest 4 months ago in Chaos Scatter / User interface 0 Pending

Resolution-dependent displacement subdivision

I usually render at 5K for production, but sometimes I need higher resolutions (e.g. 10K for a denoiser workflow). The problem is that with 3D displacement set to view dependent, the look of the displacement changes at higher resolutions. In some ...
Ashley Van Iseghem 4 months ago in V-Ray for 3ds Max / Rendering 5 Declined

MultisubTex Randomize by Polygon

Its not difficult but, sometimes I cannot detach polygons to elements, so I think this option could be practical to have inside Multisub to randomize more elements without extra work
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Relight Gaussian Splats

After generating a Gaussian Splat it would be great if we could have the option to add lights outside or inside the Gaussian Splat. This way there is more flexibility to highlight parts or change the overall look and feeling of the splat
Teun van der Zalm 4 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Add motion blur effect layer

I hope that after adding the Velocity rendering element, this motion blur effect layer can load this rendering element to try the motion blur effect, and there is a slider to control the degree of motion blur
123456 7 8 months ago in V-Ray Frame Buffer  / Features 0 Pending