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make working with light targets more modern and faster

Add support for more efficient and faster alignment of light targets.1. In Blender, when you have a light, you can hold shift and hold left mouse button to move the light target to a focus point. link : https://www.youtube.com/shorts/z7VhM9wgh0c?f...
Domenico Grillo 19 days ago in V-Ray for 3ds Max / Lights 1 Declined

Support for maps in the Environmentfog with Vray GPU

Please add support for the mapping options in Environmentfog for Vray GPU
Menno van Dijk about 1 month ago in V-Ray for 3ds Max / Volumetrics 0 Planned

V-Ray for Blender on Linux

Enhance the existing V-Ray plugin for Blender by adding support for Linux.
Ivan Shaykov 8 months ago in V-Ray for Blender 0 Pending

Implement V-Ray Enmesh

The V-Ray Enmesh object 'coats' an object’s surface with a repeating pattern of a rendered geometry that follows the UVW space of that geometry. Example video from the V-Ray for 3DS Max integration: https://www.youtube.com/watch?v=GwvNX74d7To
Ivan Shaykov 8 months ago in V-Ray for Blender 0 Pending

A better scene converter

A better scene converter like: V-RayMax Converter PRO | ScriptSpot ​ Would be nice if this would be part of V-Ray, making the ACEScg workflow more accessible too.
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Workflow & Tools 2 Pending

Change the size of the V-Ray Plane light proportionally

Would be possible to add a lock aspect ration button next to the light's width and height parameters to be possible to change the light size proportionally?
Mustafa Hadid 4 months ago in V-Ray for 3ds Max / Lights 0 Pending

Shadow softness/sharpness controls in V-RayDome

Add shadow softness/sharpness controls in V-RayDome (with HDRI). (Control the size of light-generating pixels within HDRI?) In other words, if the Dome texture sampling generates internal lights, it would be nice to be able to adjust the size of t...
yuji yanmaychi over 1 year ago in V-Ray for 3ds Max / Lights 1 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek 23 days ago in Chaos Scatter / Features 0 Pending

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 10 months ago in Chaos Scatter / Features 5 Pending

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Chaos Scatter / Features 0 Planned