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Avoid mesh objects

Right now you can only use splines to avoid certain areas, but it would be great if there was the option to avoid multiple meshes with custom distances from each (like with splines)
Guest 3 months ago in Chaos Scatter / Features 0 Planned

Hidden sliders for all numerical inputs (for example blend factor)

Hi, It would be nice if, for example, instead of having to cumbersomely type in numerical values for the blend factor, a hidden slider function allowed you to quickly try out different values. I could imagine the user clicking on the numerical val...
Michael Fritzsche about 1 month ago in V-Ray Frame Buffer  / User interface 1 Pending

Better default values of Vignetting

Hi, It would be nice if, after adding vignetting, a slight effect were visible by default instead of this extremely strong effect, as if you were looking through a hole. By default, there should be an effect that could be used for most renderings ...
Michael Fritzsche about 1 month ago in V-Ray Frame Buffer  / Features 1 Planned

Min/Max settings for VRayEnvironmentFog - height and distance

Similar to the idea of Aerial perspective and similar to what is in Vantage namely the Scattering fog, we need to have some simple control over the fog, for artistic purposes. Having the controls that are present in Vantage would be awesome. https...
Ashley Van Iseghem over 1 year ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Switching denoising engine in the VFB

Why not decide which denoiser to use later in the VFB?
Hill Lam over 1 year ago in V-Ray Frame Buffer  / Features 13 Declined

VFB for Rhino. PNG option to save ALFA/ no ALFA

Please add the option to save png format from VFB with or without alpha. I know that this option is available in the V-Ray Rhino settings in output, but there you have to manually rename the image name after each render.
Denis Sebesta 2 months ago in V-Ray Frame Buffer  / User interface 1 Pending

Gaussian Splat velocity support

To speed up the rendering using Gaussian Splats it would be great if we can render using a velocity pass. This way we can add camera motion blur later in post.
Teun van der Zalm 4 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza 9 months ago in Chaos Scatter / Features 0 Pending

Light filters like Barndoors, Gobos, Attenuation,...

There's currently only a very limited set of ways to control vray lights. Other renderers have a wide range of ways to shape and affect light sources. Ranging from simple barndoor controls, over spotlight control and softness to focus tinting and ...
Martin Geupel over 1 year ago in V-Ray for 3ds Max / Lights 0 Pending

udim support textures

characters with udim texture setup is highly wanted, to bring more detail or storytelling in archviz, close up shots or easy swap head textures to different bodies
Lage Opedal 5 months ago in V-Ray for Blender 0 Pending