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Vrayedgestex Colorcorrect

Hi Recently I noticed that if I tried to use an invert color option with colorcorrect map it doesnt work, ive been explained how it works in this post. I did an experiment with Corona and it works there, so..... could it be possible to have this b...
Carlos Alberto Rodriguez Tellez about 2 months ago in V-Ray for 3ds Max / Materials & Maps 2 Declined

Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza about 1 year ago in Chaos Scatter / Features 0 Pending

Denoising engine in VFB

We can add a denoiser layer through the VFBBut we cant choose the engine. We still have to go to the render element tab with f10.Can we also have the ability to choose the engine type in the vfb
Domenico Grillo 4 months ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Support BerconMaps mapping slots when rendereding with V-Ray GPU

It would be nice if the textures used in the mapping slots inside BerconMaps were recognized by V-Ray GPU. Currently, UV Mapping is not rendered.
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Add Displacement Mod in Lister

Similar to Coronas Lister where you can control all modifiers in the scene
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

IDmasks render only option

Similar to Corona option. When activated, it automatically turns off GI, lights and apply a simple Mtl, in order to render masks IDs in an instant.
Carlos Tellez over 1 year ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Better VFB sharpening layer

The sharpening function of the frame buffer works very badly, it produces strange halos. It would be nice if the sharpening would produce clean results like in Photoshop. Why sharpen? Sharpening with a large radius (e.g. 50) with low intensity imp...
Michael Fritzsche almost 2 years ago in V-Ray Frame Buffer  / Features 6 Planned

Ray Portal shader

V-Ray implementation of Ray Portal BSDF is expected. The Blender version is below. https://docs.blender.org/manual/en/4.3/render/shader_nodes/shader/ray_portal.html
yuji yanmaychi almost 2 years ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Load Image Sequences

Since Chaos Player is being discontinued, can you add the ability to load and play EXR sequence in the frame buffer and still be able to composite multiple sequences like you can already do with single frames. This would help replace the sequence ...
Sean Brown 2 months ago in V-Ray Frame Buffer  / Features 1 Declined

VrayLight Material behaivior in Multi-Sub/Object

Since the beginning VrayLight material has an intensity limitation in Multi-sub/object material. I have asked for this in the forums https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1210531-limited-light-material-...
Carlos Alberto Rodriguez Tellez 7 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending