Use of 2D scatter to generate random cars on road lane
There are currently some limitations to use scatter (2D on surfaces) in order to generate random cars along a 3d road lane: 1- longitudinal slope uphill/downhill slopes create opposite car facing direction 2- lateral slope (water drainage) generat...
It would be great to be able to set the presets path in "settings > Filter/Layer presets > path" to a relative path to the project folder, or have an option similar as "Use project path" in the History tab that defaults to the vpost folder i...
Add Light Grouping Functionality in the VRAY Light Mix List inside of VFB
Add the ability to combine light selects into folders. This will improve the management of the lights inside VFB.It would be nice to have a folder similar to the one for the color adjustment layers. This way different recalculated groups of lights...
It would be very practical to have a button where we can add vraysky to environment instead of doing this manually, sometimes I click no when a new sun is created
I've requested this years ago but I was told that this is nonsene. So, now that I have used it in Karma for a while (and yes, it works) I propose (again) to have noise variance be determined by the output ocio transform. This saves rendertimes in ...
Enable the preview of proxies from vrmat to display Chaos Cosmos models in editing format. This tag already exists in the vrmat code, but in the Geometry tab, in Proxy, the Preview image always appears with the default. I managed to add the previe...
If I have my cameras hidden in 3dsmax, they don't show up in Vantage. This has become such a pain as sometimes I forget to unhide them when exporting. Please allow a checkbox to 'export hidden cameras' in the Max plugin.
A suggestion, if possible, is to add an option to VrayDecal to apply it to a specific material. For example, in the case of objects with multi-material, apply it only to the specified ID or material name.