It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects.
Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza
about 1 year ago
in Chaos Scatter / Features
0
Pending
The sharpening function of the frame buffer works very badly, it produces strange halos. It would be nice if the sharpening would produce clean results like in Photoshop. Why sharpen? Sharpening with a large radius (e.g. 50) with low intensity imp...
Since Chaos Player is being discontinued, can you add the ability to load and play EXR sequence in the frame buffer and still be able to composite multiple sequences like you can already do with single frames. This would help replace the sequence ...
Be able to put an empty or dummy geometry in the scatter for advanced distributions
Right now if you put a no renderable geometry in chaos scatter it will be rendered, what we need is to be able to do so in order to make some advanced scatter effects just like itoo allows. Also more distribution options would be a great addition.
Please implement the Reference Mode (accompanied by Forest Sets, I guess it will be called Scatter sets). Reference Mode is crucial in all fields, especially ArchViz. Of course it has to be supported in Vantage
Add a feature to the mask that can be painted with a brush
If there is a brush function or a function similar to the PS pen tool, you can customize the range of masks, and even make some gradient masks, which would be very convenient
Convert multiple Scatters to Max Geometry with one click
There are some assets that comes with a lot of scatter objects and its very frustrating having to convert each one of them to max geometry, as current version doesnt have an option to do it automatically. Sometimes theres a need to convert to geom...
Carlos Alberto Rodriguez Tellez
almost 2 years ago
in Chaos Scatter / Features
1
Pending
The ability to choose cameras from a pulldown on the vfb, and have the vfb/ipr lock to the selected camera. Default "active." I believe max has the "lock" to camera which I've used before however I end up losing track of it because its somewhat ab...