Hi, if I render soft edges per bump than I can enable "same objects only". But also very useful would be "same material only". So, the user could melt together objects with the same material which can't be joined (f.ex. because they are needed as ...
render output section could be better.the slider for render quality but it does not affect render output.My suggestion is to change resolution relative to the quality, but optionally( like by adding a lock button next to resolution) table should b...
Scatter objects that are not in the rhino models but are in the geometry pannel of the asset editor
Hello, It would be usefull to be able to developp scatters without having to insert the models somewhere in the model. What happens is that I often delete them by mistake and realize too late. It would be a simple option that allows for assign as ...
A color mixer correction layer similar to the one in the Camera RAW filter in Photoshop is an easy and fast way to color correct certain color ranges(Reds, Oranges, Yellows, Greens, Aquas, Blues, Purples, Magentas).
Hi, I have seen that V-Ray supports an advanced decay for lights also in GPU mode since more than one year. It would be great to get it at Rhino and SU working too. -Micha
I hope that after adding the Velocity rendering element, this motion blur effect layer can load this rendering element to try the motion blur effect, and there is a slider to control the degree of motion blur
I want to add cosmos assets into the objects that affect distance maps. Like making a grass material transition to a mulch when i add trees into the "add object" parameter. currently on rhino this only works with poly surface objects built in rhin...
Hi, It would be nice if, after adding vignetting, a slight effect were visible by default instead of this extremely strong effect, as if you were looking through a hole. By default, there should be an effect that could be used for most renderings ...