Display a contact sheet of render passes similar to Chaos Player's in the V-Ray frame buffer as an option to view all render passes at once
We have found the Chaos Player's contact sheet to be so useful, that we would like to see it offered in the V-Ray frame buffer as an option to view all render passes at once instead of having to manually select each one individually via a drop dow...
Hi, please add some options for the white balance like the presets and the temperature mode, with the possibility to set the temperature number, like the Color&Exposure settings available for Vray for 3dsmax. It's quicker and precise to set it...
more accessible and direct workflow for integrating render and backplate photo
at the moment the workflow to match the photo, project it onto basic geometry, setup shadow catchers and compose it in VfB is possible but inconvenient. This is a fairly common scenario in archviz. There are a lot of small things that could be mor...
a quick way of importing typical PBR textures into relative slots at once (optionally with UVW Placement node) or simple regex ruleset for texture assignment
Better Bongo animation support without loading the complete scene for every frame
Bongo is a pleasantly easy-to-use animation tool, but it is a problem for complex scenes that the entire scene is reloaded for each frame and not just the position of the moving object in memory is updated. This means that loading the scene takes ...
If I have my cameras hidden in 3dsmax, they don't show up in Vantage. This has become such a pain as sometimes I forget to unhide them when exporting. Please allow a checkbox to 'export hidden cameras' in the Max plugin.
I perfectly know that SketchUp doesn't have an internal cameras system setting like 3DSMax or other DCC. But ,at the moment, It is very frustrating to have to save different files only to save different cameras parametres for the final views. If i...
add a lights statistic feature to the V-Ray Profiler. It would be very helpful to analyze how much each light contributes to render times. This would make debugging very complex scenes much easier.