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V-Ray for Rhino

16 bit TIFF export directly from VfB

exactly like in Corona Image Editor
Robert Dobrowolski over 1 year ago in V-Ray for Rhino / Assets, Data exchange & Compatibility 0 Pending

batch import of PBR texture set

a quick way of importing typical PBR textures into relative slots at once (optionally with UVW Placement node) or simple regex ruleset for texture assignment
Robert Dobrowolski over 1 year ago in V-Ray for Rhino / Materials & Maps 0 Pending

Save user defined channels only

Most I get to much unwanted channels saved, for example the alpha.
Michael Fritzsche over 1 year ago in V-Ray for Rhino / Integration-specific 0 Pending

Motion blur for Bongo animations

... could be also useful to render a single frame as still image.
Michael Fritzsche over 1 year ago in V-Ray for Rhino / Rendering 0 Pending

Horizontal shift option missing

Please add it to the UI like it is done for vertical shift.
Michael Fritzsche over 1 year ago in V-Ray for Rhino / Rendering 0 Pending

Better Bongo animation support without loading the complete scene for every frame

Bongo is a pleasantly easy-to-use animation tool, but it is a problem for complex scenes that the entire scene is reloaded for each frame and not just the position of the moving object in memory is updated. This means that loading the scene takes ...
Michael Fritzsche over 1 year ago in V-Ray for Rhino / Integration-specific 2 Accepted

Scatter objects that are not in the rhino models but are in the geometry pannel of the asset editor

Hello, It would be usefull to be able to developp scatters without having to insert the models somewhere in the model. What happens is that I often delete them by mistake and realize too late. It would be a simple option that allows for assign as ...
Nestor Beguin 11 months ago in V-Ray for Rhino / Assets, Data exchange & Compatibility 0 Accepted

EXR or HDR Light Textures, Please?

please include light textures like TV, windows, HDR sportlights textures for especially area lights...
Floral Design 12 months ago in V-Ray for Rhino / Materials & Maps 2 Pending

distance map from cosmos assets

I want to add cosmos assets into the objects that affect distance maps. Like making a grass material transition to a mulch when i add trees into the "add object" parameter. currently on rhino this only works with poly surface objects built in rhin...
Guest about 1 year ago in V-Ray for Rhino 1 Accepted

blend allowing height maps in Rhino

I'm looking to make more procedural materials and when I blend materials through falloff it will ignore height maps. Can the be added. It works in 3DsMax
Guest about 1 year ago in V-Ray for Rhino 1 Pending