The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.
Blender Geometry Nodes is a powerful feature that allows users to create and manipulate 3D geometry using a node-based system, enabling procedural modeling and complex transformations without traditional modeling techniques.
It provides a visual interface where users can connect nodes to define operations like instancing, modifying attributes, and generating geometry dynamically.
V-Ray could use it's instancing plugin to add supoort for rendering geometry nodes.
We've got RC builds with initial support for Geometry Nodes. Check the forum post here where I posted links if you want to try them out early, before the next major release that will be soon.
https://forums.chaos.com/forum/v-ray-for-blender/v-ray-for-blender-general/1236821-material-conversion-and-initial-support-for-geometry-nodes
I agree with Chris, it's an absolute must. I work in the archviz industry and geonodes/geoscatter is of the upmost importance when doing exteriors. Until we have that I can't completely move my workflow to blender/vray.
An absolute must! I have the Geo Scatter add-on, part of the Superhive bundle, and really want to start using it in Blender VRay.