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I'd like to propose bringing back the ability to apply LightMix values directly to the original light intensity attributes in V-Ray for Blender. Currently, any adjustments made in LightMix don’t carry over to the actual scene lights, making it difficult to match preview lighting with final renders.
Adding a simple "Apply LightMix to Scene Lights" function (similar to what exists in other V-Ray integrations like 3ds Max) would streamline the workflow, reduce manual work, and ensure consistent lighting between previews and output.
This would be especially helpful for complex scenes or animations where LightMix settings need to persist. Thanks for considering!