Currently, we have such a switch in V-Ray for Maya - VRayMultisubTex. It is not implemented in V-Ray for Max. We could do it if there is an interest in this. Having an entirely new texture would be unnecessary, considering the current workaround as well. So I will close this idea. If you would like a switch like in V-Ray for Maya, please add it as a new idea. https://docs.chaos.com/display/VMAYA/VRayMultiSubTex#VRayMultiSubTex-Parameters
Currently, we have such a switch in V-Ray for Maya - VRayMultisubTex. It is not implemented in V-Ray for Max. We could do it if there is an interest in this. Having an entirely new texture would be unnecessary, considering the current workaround as well. So I will close this idea. If you would like a switch like in V-Ray for Maya, please add it as a new idea.
https://docs.chaos.com/display/VMAYA/VRayMultiSubTex#VRayMultiSubTex-Parameters
Hi, you can use the ID generator tex. Here you can see the node tree I made. Let me know if it works for you. Thanks.
