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Status Pending
Integration V-Ray for 3ds Max
Created by A Szeles
Created on Apr 23, 2025

Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max

Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control.

It would also be very much appreciated if you can add vector line output render capability of lines, as is provided by the Cebas finalToon 4 plugin.

V-RayToon's Depth Curve/Angular Curve feature.

https://docs.chaos.com/display/VMAYA/VRayToon

VRayToonMtl in V-Ray Maya > Toon Edges Override feature.

https://docs.chaos.com/display/VMAYA/VRayToonMtl

CEBAS finalToon 4.0

https://www.cebas.com/?pid=productinfo&prd_id=192