The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.
Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control.
It would also be very much appreciated if you can add vector line output render capability of lines, as is provided by the Cebas finalToon 4 plugin.
V-RayToon's Depth Curve/Angular Curve feature.
https://docs.chaos.com/display/VMAYA/VRayToon
VRayToonMtl in V-Ray Maya > Toon Edges Override feature.
https://docs.chaos.com/display/VMAYA/VRayToonMtl
CEBAS finalToon 4.0