OSL UVWRandomizer (2D & 3D) Compatibility with GPU
Currently, these nodes don't seem supported on GPU but are for CPU. I made a post about this on the forum a little bit ago and haven't found a solution since.
For my use I want to randomize a procedural wood texture with Advanced Wood. I have the wood texture working like i'd want, but i can't make it unique for each object on GPU, but it works in the view port and CPU.