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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

Status Planned
Integration V-Ray for 3ds Max
Categories Rendering
Created by Jai Eakin
Created on Sep 11, 2024

Option to not save junk denoise layers to EXR

Currently V-ray offers no way to choose which channels go into an EXR when we add a denoiser render element. Therefore compressed EXR's that could be a much needed 5-7mb suddenly bloat out to 40-50mb which is a massive drain on both hard drive space and file syncing online.

I propose the user has an option to only save the effects result channel when adding a denoiser render element so as to keep post lean and fast. Time is money!

  • Justin Dowling
    Reply
    |
    Nov 19, 2024

    I feel I need to add this comment because there is some confusion among Chaos Group staff.


    The main problem is the STANDALONE DENOISER


    It is when you denoise animations using this tool that we are talking about.


    Just write the denoised file down without all the denoising layers.

  • Justin Dowling
    Reply
    |
    Oct 4, 2024

    Yes, remove the un-needed denoiser elements after denoising. It's such a no-brainer.

    By the end of an animation project, I could fill an entire hard drive just with the wasted data from having denoiser elements in EXRs that have already been denoised.

    I really cannot stress enough what a disgusting waste of resources this for everyone involved, for what should be an incredibly quick fix.

    I have been complaining about this for years. Does nobody at Chaos care about how much cloud space / data / hard drive space / lack of efficeniency is being multiplied across thousands of users?