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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

Status Pending
Integration V-Ray for 3ds Max
Categories Materials & Maps
Created by Ashley Van Iseghem
Created on Sep 16, 2024

VrayMultiSubTex probability and integrated UVWRandomizer/Triplanar

Would be nice we could set a probability per color/map. AKA how likely is a color or map chosen. I'm trying to replace ForestColor and RailClone color with this map for randomization of carpaints, but I wouldn't want to duplicate slots to avoid having too much of a few specific colors.

As per this thread, this functionality would be added: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-wishlist/1166803-vraymultisubtex-probability#post1215895 But that's almost 2 years ago.


Also because we're now able to load in multiple bitmaps, it would be nice if there's more functionality concerning the manipulation of said bitmaps, an integrated UVW randomizer or ability to add a UVWrandomizer to all the bitmaps that are batch loaded in the same script would be very helpful. As wel as a Triplanar map.


So we can avoid doing this manually (screenshot).



  • Carlos Alberto Rodriguez Tellez
    Reply
    |
    Sep 19, 2024

    In the meantime you can use this script for adding UVWRandomizer in Multisub, hope this helps

    2 replies