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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

Status Pending
Integration V-Ray for 3ds Max
Categories Materials & Maps
Created by Martin Geupel
Created on Sep 16, 2024

Auto conversion of textures to .tx or similar

Other renderers can convert textures to a tiled and mipmapped texture format before rendering automatically. The maps referenced in materials would still be pointing to the original png or jpg but the renderer will auto convert those to .tx or .rat etc to make use of mipmapping and tiling. The textures are saved right next to the original ones. Karma in houdini does this for example and it's really helpful. Manually converting textures just isn't practical for anything outside of big productions with proper asset pipelines.