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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

Status Pending
Integration V-Ray for 3ds Max
Categories Materials & Maps
Created by David Parisi
Created on Nov 6, 2024

Improve material preview quality in Material Editor

The blurry reflections and refractions in the material editor (both compact and Slate) can be very noisy, especially when viewing an enlarged shader ball. The increased noise makes it difficult to evaluate small noise bumps and overall shader quality without a full render. A switch or option to enable higher quality previews, perhaps temporarily, would allow better and faster material development. Example can be seen here.