Maybe make Vray-Scene manager, similar to asseble huge scenes with xRefs in 3ds max, but much smarter and faster, maybe like assembling vray scenes in one max file. Or even better example is USD workflow, that looks very cool for big scenes and the teams
Can you elaborate more on the idea? Could you explain a specific workflow?
If you have particular requirements about USD in Max, you could address these in the Autodesk forum.
What do you mean by "smarter and faster"?