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V-Ray Ideas Portal

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Status Pending
Integration V-Ray for Rhino
Categories Other
Created by Giulio Minuto
Created on Oct 31, 2024

Introduce V-Ray Compatibility for Rhino on Mac

Adding support for V-Ray in Rhino on Mac would meet a highly requested demand. Currently, users have to rely on workarounds like exporting models on other softwares which is inefficient and do not leverage the potential of Apple's M2/M3 silicon.

V-Ray has already been successfully implemented for other Mac-compatible software, such as SketchUp, Maya, and Cinema 4D, highlighting that the Apple Arm architecture is capable of supporting this technology. The limitation lies primarily with Rhino’s lack of a C++ SDK for Mac, which makes integration challenging. However, finding a solution is possible.

Developers like Bella Render have demonstrated that building a robust cross-platform rendering solution is achievable, which suggests that with collaboration, a similar outcome could be reached for V-Ray and Rhino. Enabling this compatibility would provide a streamlined and integrated workflow for Mac users.

The demand for this functionality is evident from the numerous requests on the forums like ( https://discourse.mcneel.com/t/vray-for-mac/183754), and fulfilling it would serve a growing user base that seeks efficiency and quality in their rendering processes. I understand the complexities involved, particularly with regard to language compatibility between Rhino’s C# base and V-Ray’s C++, but a concerted effort to overcome these technical challenges would be highly appreciated by the Mac user community and would significantly broaden Vray user base.