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Please :)
We're planning to expose the Directional Illumination option in the V-Ray Material, which changes how Translucency is calculated.This will make the V-Ray Material fog behave exactly like the Scatter Volume Material in 3ds Max.
We're planning to expose the Directional Illumination option in the V-Ray Material, which changes how Translucency is calculated.
This will make the V-Ray Material fog behave exactly like the Scatter Volume Material in 3ds Max.