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Currently the File Path Editor in V-Ray for SketchUp (including the latest 7.20.00, October 2025) can only perform simple string replacement on selected paths. It does not recursively search subfolders when the user selects a folder during Repath. This makes bulk-relinking large texture libraries (Polligon, Poly Haven, etc.) on external drives impossible without manually relinking every single bitmap layer (diffuse, glossiness, normal, displacement, etc.) one by one – a process that can take many hours for 300–500+ materials.
Why this is critical for SketchUp users:
SketchUp scenes routinely use thousands of textures stored in deeply nested subfolders (e.g., …/Materials/MaterialName/_COL, _NRM, _GLS, _DISP).
Unlike 3ds Max, Maya, Rhino, etc., SketchUp does not have a native asset-relinking system, so we rely 100 % on V-Ray’s tools.
External drives are extremely common on Mac (macOS sandboxing + large libraries), yet the current Repath tool fails silently when the old paths no longer share an exact common parent folder.
The newer “Fix Missing Assets…” banner in the Asset Editor (added in 7.10+) is still not recursive enough for Polligon-style folder structures and is missing entirely in 7.20.00 for many Mac users.
Requested improvement: Add a “Search subfolders” checkbox (or make it default) to the Repath dialog, identical to what already exists in V-Ray for 3ds Max/Rhino/Maya. When enabled and a folder is selected, V-Ray should:
Recursively scan the chosen folder and all subfolders.
Match filenames (case-insensitive) to the missing bitmaps.
Automatically update every bitmap layer across all selected materials in one operation.
Expected workflow (one click, < 1 minute):
Select all missing assets in File Path Editor → Repath → choose root textures folder → “Search subfolders” ON → Apply → Done.
Benefits:
Saves hours of manual work for every SketchUp + V-Ray user with large libraries.
Brings SketchUp in line with every other V-Ray host.
Eliminates the #1 texture-relinking complaint on the Chaos forums for Mac users.