Can we get a material that creates quick grass(fur)? It could be as simple as a material that receives a preset fur. I know this can all be done with a fur object but separating out the grass areas of a site, making them into a group, and then applying the grass modifier can be a pain sometimes, especially when making site model changes in the design process. I would really love to be able to do this in a material setting.
We’re planning to simplify the grass creation process, but our approach is to keep Fur assignment as a required step while introducing Fur and grass shader presets that can be applied with a single click.
Does this approach make sense?
We’ll also take your suggestion into consideration.