VrayDisplacement Modifier is great for per-pixel or sub-pixel displacement but workflows that require geometric interaction like ForestPack, Particles etc require displaced vertices. It would be great if the VrayDisplacement Mod could displace at ...
Please keep Ambient light object as it is the only way to render projection setups for DMP and for using branding background for color sensitive motion design jobs. The ambient light is the only way to keep a get a flat lighting output from V-Ray ...
I think that adding this option could improve this process, sometimes I export objects and 3ds crash and I couldnt save changes and I need to redo the operation again, saving the .mat could save me time