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Cameras

Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez almost 2 years ago in V-Ray for 3ds Max / Cameras 0 Released

V-Ray render tab > Camera rollout > "Cylindrical (point)" camera type should allow setting independent horizontal FOV (0-360) and vertical FOV (0-180)

As per this forum post by Vasil Minkov (Chaos dev) from 2016: The FOV value of the cylindrical (point) camera currently sets both horizontal and vertical field of view to the same value. We should change this behaviour and enable to select indepen...
Oliver Radford about 1 year ago in V-Ray for 3ds Max / Cameras 0 Released