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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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Cameras

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Exclude objects visibility from Camera

Right now I use State sets in order to hide objects, but it could be very practical to hide them directly from camera
Carlos Alberto Rodriguez Tellez 11 months ago in V-Ray for 3ds Max / Cameras 0 Planned

Lens simulator

Hi everyone. We made this idea to collect more opinions on a topic that is discussed right now in the forum. We would like to know whether you would use a simulation representing a specific lens. If yes, what kind of lenses would you like to have?...
Dimitar Panayotov 8 months ago in V-Ray for 3ds Max / Cameras / Rendering 2 Pending

Layer Adjustments per Camera

I save Layer tree and all adjustments on history but It could be very practical that layers could be saved on camera, similar to Corona
Carlos Alberto Rodriguez Tellez 11 months ago in V-Ray for 3ds Max / Cameras 0 Pending

Environment Override in Camera

Similar to Corona camera where we can have environment overrides, this way, we can have more control per camera instead of having a global configuration and save changes for each camera in state sets or Pulze
Carlos Alberto Rodriguez Tellez 9 months ago in V-Ray for 3ds Max / Cameras 0 Pending

V-Ray render tab > Camera rollout > "Cylindrical (point)" camera type should allow setting independent horizontal FOV (0-360) and vertical FOV (0-180)

As per this forum post by Vasil Minkov (Chaos dev) from 2016: The FOV value of the cylindrical (point) camera currently sets both horizontal and vertical field of view to the same value. We should change this behaviour and enable to select indepen...
Mr Oliver Radford 5 months ago in V-Ray for 3ds Max / Cameras 0 Planned