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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

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Displacement in Materials

Unlike other V-Ray integrations, V-Ray for Blender currently supports displacement only at the object level, not through materials. Enabling displacement mapping within materials would significantly enhance workflow flexibility and provide greater...
Ivan Shaykov about 1 year ago in V-Ray for Blender 1 Released

Implement V-Ray Decal

The V-Ray Decal provides an easy way to project one material on top of another, regardless of the target UV set. The projected material is placed in an adjustable V-Ray Decal gizmo that controls its size, placement, and projection limits in the Vi...
Ivan Shaykov over 1 year ago in V-Ray for Blender 0 Released

Implement support for Blenders Geometry node system

Blender Geometry Nodes is a powerful feature that allows users to create and manipulate 3D geometry using a node-based system, enabling procedural modeling and complex transformations without traditional modeling techniques.It provides a visual in...
Ivan Shaykov 12 months ago in V-Ray for Blender 4 Released

V-Ray Fur

V-Ray Fur is a very simple tool for creating procedural fur. The fur is generated only during render time and is not actually present in the scene. Example video from V-Ray in 3DS Max https://www.youtube.com/watch?v=jN80--Wmfsk
Ivan Shaykov about 1 year ago in V-Ray for Blender 0 Released

V-Ray for Blender on macOS

Enhance the existing V-Ray plugin for Blender by adding support for macOS
Ivan Shaykov over 1 year ago in V-Ray for Blender 2 Released

Material conversion from Cycles to V-Ray materials

A converter for simpler Cycles materials.
Derek Nunez over 1 year ago in V-Ray for Blender 1 Released

V-Ray / Blender 5 Support

Blender 5 has so many great new tools that make the work much easier. It would be great to have a V-Ray release that supports Blender 5.
Salvatore Coco 7 months ago in V-Ray for Blender 1 Released

Bring Toon shader to Blender

It would be good to have access to the ToonMtl Shader on Blender, as it exists in several other V-Ray builds.
luciano marinello 11 months ago in V-Ray for Blender 0 Released

Global Material Override similar to Global Switches → Override mtl

Add a render-time “Material Override” slot in V-Ray for Blender that replaces all scene materials with a single user-assigned material, without touching scene data. This is for clay/AO/lighting checks and fast lookdev. Exclude/Include on a collect...
Oliver Skrabl 10 months ago in V-Ray for Blender 0 Released

Please make all denoiser ready for 360° panoramas

I did some tests with noisy panoramas and found that seams are created. Please make the denoiser smoothing over the image border to the other side image border. Here some examples: https://forums.chaos.com/forum/v-ray-7-for-rhino-beta/v-ray-7-for-...
Michael Fritzsche over 1 year ago in V-Ray for Rhino / Rendering 2 Released