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Ability to use VrayDecal as a scatter element with ChaosScatter/ForestPack/Raiclone

Ability to use VrayDecal as a scatter element with ChaosScatter, and or ForestPack and RailClone. (like CoronaDecal works with ChaosScatter). We could have finally a way to texture bomb about anything on anything.
Ashley Van Iseghem over 1 year ago in Chaos Scatter / Features 7 Pending

Ivy generator

Ivy generator like C4D has in its Maxon One subsciption for Red Shift. Could be part of scatter.
Guest about 1 year ago in Chaos Scatter / Features 3 Pending

Adding Gaussian Splat support

Adding Gaussian Splat support for instanced model objects. This way it would be possible to scatter multiple Gaussian Splats over an terrain.
Teun van der Zalm 3 months ago in Chaos Scatter / Features 0 Pending

Color corrections per camera

Add the ability to change the stack of color correction layers in VFB according to a specific camera.
Dimitar Panayotov 10 months ago in V-Ray Frame Buffer  / Features 0 Pending

Hidden sliders for all numerical inputs (for example blend factor)

Hi, It would be nice if, for example, instead of having to cumbersomely type in numerical values for the blend factor, a hidden slider function allowed you to quickly try out different values. I could imagine the user clicking on the numerical val...
Michael Fritzsche 24 days ago in V-Ray Frame Buffer  / User interface 1 Pending

Better default values of Vignetting

Hi, It would be nice if, after adding vignetting, a slight effect were visible by default instead of this extremely strong effect, as if you were looking through a hole. By default, there should be an effect that could be used for most renderings ...
Michael Fritzsche 24 days ago in V-Ray Frame Buffer  / Features 1 Planned

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Chaos Scatter / Features 0 Planned

Select Objects with Problematic Material/Map in the Log

Similar to Corona where you can select objects that have problematic Materials/Maps in the Log.
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray Frame Buffer  / User interface 0 Planned

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 11 months ago in Chaos Scatter / Features 5 Pending

Lightmix Icons for Different Lighting Types

It would be useful to have an icon, similar to the icons used in the Asset Editor next to the name of a light listed in the Lightmix panel. Sometimes it's nice to help identify a light by the name as well as the type, especially when dealing with ...
Matthew Valero 3 months ago in V-Ray Frame Buffer  / User interface 1 Declined