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Implement support for Blenders Geometry node system

Blender Geometry Nodes is a powerful feature that allows users to create and manipulate 3D geometry using a node-based system, enabling procedural modeling and complex transformations without traditional modeling techniques.It provides a visual in...
Ivan Shaykov 4 months ago in V-Ray for Blender 4 Released

Clumping / Cluster

We need some clustering / clumping options. Please please!
Guest about 1 year ago in Chaos Scatter / Features 6 Released

Material conversion from Cycles to V-Ray materials

A converter for simpler Cycles materials.
Derek Nunez 11 months ago in V-Ray for Blender 1 Released

VFB Multiple Region Renders

Similar to corona, multiple region renders AND the render doesn't restart when resizing/moving the regions: https://youtu.be/2cgui8eb_Kk?t=167
Ashley Van Iseghem about 1 year ago in V-Ray Frame Buffer  / Features 2 Released

Vignette effect in VFB

This is probably the only reason why I am still using Photoshop/Camera RAW after VRay VFB 2.0. With this, VFB is almost perfect
Hill Lam over 1 year ago in V-Ray Frame Buffer  / Features 6 Released

Ability to save multiple images from vfb history to jpg and other formats

It would be great to be able to save multiple images from the history at once, it would speed up the workflow significantly, or with each save to the history you could set it to save directly in jpg or other supported format.
Denis Sebesta about 1 year ago in V-Ray Frame Buffer  / Features 3 Released

More control when saving formats from vfb

More control when saving formats from vfb to jpg , png and others to have for example the possibility to set the bit depth and so on. It would also be great to leave the last selected save format set by default when saving.
Denis Sebesta about 1 year ago in V-Ray Frame Buffer  / Features 1 Released