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Resumable Rendering

Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session.The rendering could have stopped because of external forces, such as a power failure or having the job bumped on a render farm, or w...
Ivan Shaykov 5 months ago in V-Ray for Blender 0 Pending

V-Ray Scenned material

The V-Ray Scanned material applies material information gathered by the Chaos Scans system to an object. The VRscans system captures the appearance of an actual physical material sample, going beyond single-point BRDF capture to faithfully represe...
Ivan Shaykov 5 months ago in V-Ray for Blender 0 Pending

V-Ray for Blender on macOS

Enhance the existing V-Ray plugin for Blender by adding support for macOS
Ivan Shaykov 8 months ago in V-Ray for Blender 2 Pending

Ability to select a single instance / multiple instances and replace them with a different model

The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Marcin Miodek 18 days ago in Chaos Scatter / Features 0 Pending

Viewing materials in the viewport

First of all, congratulations on this great integration between V-ray and Blender. During the tests I've been doing, I noticed some things that could be improved or implemented, such as the possibility of viewing materials in the viewport. This is...
Josemar Ferreira 11 months ago in V-Ray for Blender 2 Pending

Implement V-Ray Enmesh

The V-Ray Enmesh object 'coats' an object’s surface with a repeating pattern of a rendered geometry that follows the UVW space of that geometry. Example video from the V-Ray for 3DS Max integration: https://www.youtube.com/watch?v=GwvNX74d7To
Ivan Shaykov 8 months ago in V-Ray for Blender 0 Pending

V-Ray for Blender on Linux

Enhance the existing V-Ray plugin for Blender by adding support for Linux.
Ivan Shaykov 8 months ago in V-Ray for Blender 0 Pending

Avoid mesh objects

Right now you can only use splines to avoid certain areas, but it would be great if there was the option to avoid multiple meshes with custom distances from each (like with splines)
Guest 2 months ago in Chaos Scatter / Features 0 Planned

offset animation of scattered animated objects to avoid synchronization

No description provided
Guest over 1 year ago in Chaos Scatter / Features 0 Planned

Access scatter instances positions as scene objects without converting

When scattering high resolution proxies its often the case that in order to use those objects to drive other scatters we need to use a distance map to generate a map for scatters. This is extremely inefficient because of the way the distance map w...
Guest 10 months ago in Chaos Scatter / Features 5 Pending