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V-Ray Ideas Portal

The online platform for V-Ray users to submit, vote, and collaborate on creative suggestions.

Status Pending
Integration V-Ray for Blender
Created by Josemar Ferreira
Created on Dec 17, 2024

Viewing materials in the viewport

First of all, congratulations on this great integration between V-ray and Blender. During the tests I've been doing, I noticed some things that could be improved or implemented, such as the possibility of viewing materials in the viewport. This is something that makes a huge difference when using Cycles, because looking at the Shaded mode, I can already get a very clear idea of ​​the most basic aspects of the shader, such as values, colors, mixes and mapping. Another very interesting point that I think is worth evaluating is the possibility of viewing a certain part of the shader directly in the shader output. Let's imagine that I'm mixing two textures for the diffuse and I want to see how this looks directly. In Cycles, I can connect this mix node directly to the output. I hope these ideas can help during development. Thank you for the opportunity and openness with this area of ​​suggestions. Blender has a strong community and we are here to grow together. Cheers.

  • Iulian Rusu
    Jul 17, 2025

    Here’s a little trick that lets you to see some textures directly in the viewport when using V-Ray in Blender: Link

2 MERGED

Texture Preview in V-Ray for Blender (Like Cycles Material Output Workflow)

Merged
In Blender's Cycles and Eevee render engines, artists can preview individual texture nodes by simply connecting them directly to the Material Output node. This workflow is incredibly useful for quickly checking texture maps (like Base Color, Rough...
Philipp Oehler 28 days ago in V-Ray for Blender 0 Pending
1 MERGED

Support texture and material previews in Solid mode

Merged
I think that add this feature could really help people developing the materials. In my opinion it's essential.
Riccardo Barducco 8 months ago in V-Ray for Blender 0 Pending