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Status Pending
Integration V-Ray for Blender
Created by Philipp Oehler
Created on Jul 18, 2025
Merged idea
This idea has been merged into another idea. To comment or vote on this idea, please visit VBLENDER-I-3 Viewing materials in the viewport.

Texture Preview in V-Ray for Blender (Like Cycles Material Output Workflow) Merged

In Blender's Cycles and Eevee render engines, artists can preview individual texture nodes by simply connecting them directly to the Material Output node. This workflow is incredibly useful for quickly checking texture maps (like Base Color, Roughness, Normal maps, etc.) without needing to modify the entire shader tree.

Currently, V-Ray for Blender does not support this kind of direct texture preview, which significantly slows down the material development process. Users are forced to set up temporary shaders or manually plug/unplug nodes, which introduces unnecessary steps and increases the likelihood of errors.