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Scatter Surface Color Texture

Small but incredibly useful. 3d Studio Max has it and I'm wishing this for Rhino once more here. https://docs.chaos.com/display/VMAX/Chaos+Scatter+Color+Textures
Toni Schade 12 months ago in V-Ray for Rhino / Other 1 Accepted

vrayedgestex more options

Could we have include/exclude options for this map? also, could we have an extra bump slot? I know that we can use VrayBumpMtl to have an extra slot, but sometimes its annoying to add another material to the object when we have a complicated one, ...
Carlos Tellez 9 months ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

texture switch

a texture switch exactly like a VRay Material switch
qBit Pixels 10 months ago in V-Ray for 3ds Max / Materials & Maps 5 Declined

select individual objects of scatter in vantage

No description provided
Guest over 1 year ago in Chaos Scatter / Features 0 Pending

Add a more recent update of Alsurface shader

Could you add a more recent version of the AlSurface shader with: - an addition of refraction - support for RandomWalk V2 - adding opacity cutout Thanks
Michael Attia about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Ability to drag materials from Chaos Cosmos into multi/sub object slots.

No description provided
Guest 11 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

MultisubTex Randomize by Polygon

Its not difficult but, sometimes I cannot detach polygons to elements, so I think this option could be practical to have inside Multisub to randomize more elements without extra work
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

VraySwitchMtl controlled with more settings.

It would be great to have more control options available in the VraySwitchMtl. In complex scenes, I often use ObjectID to manage my maps. However, doing this with VraySwitchMtl is more challenging. I have found a workaround by using the VrayMultiS...
Vincent Salasombath about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Soft edges for "same material only"

Hi, if I render soft edges per bump than I can enable "same objects only". But also very useful would be "same material only". So, the user could melt together objects with the same material which can't be joined (f.ex. because they are needed as ...
Michael Fritzsche about 1 year ago in V-Ray for Rhino / Rendering 0 Pending

BitmapSelect Map

Corona has this map that its very useful to have multiple options for a material, right now its compatible with Vray but not with Vantage
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Materials & Maps 0 Pending