Hello, it will be helpful to see the effect of the parameter of the exposure of the camera in the 3D viewport and in the interactive render also when you are not in a camera view ( in 3dsmax you can adjust the F-stop - Shutter Speed - ISO in the e...
Apply LightMix Values to Light Intensity in V-Ray for Blender
I'd like to propose bringing back the ability to apply LightMix values directly to the original light intensity attributes in V-Ray for Blender. Currently, any adjustments made in LightMix don’t carry over to the actual scene lights, making it dif...
characters with udim texture setup is highly wanted, to bring more detail or storytelling in archviz, close up shots or easy swap head textures to different bodies
Being able to Scatter a bunch of random objects, people, ... unto chairs according to their local axis and true hitbox not bounding box.Different instances of components of the same chair, populating different people.
Hi, please add some options for the white balance like the presets and the temperature mode, with the possibility to set the temperature number, like the Color&Exposure settings available for Vray for 3dsmax. It's quicker and precise to set it...
Scatter correctly remembering guests when copying to other projects
Currently,whenever you have a Scatter Geometry made, if you copy that geometry to another scene it does not remember the Guests that are assigned to the orgininal. So every time you copy that scatter to another project, you have to manually add th...
Please add the option similar like in Max to define the Post Effects Rate, so that the Denoiser can kick in much earlier. I feel it takes really long time until the Post Effects kick in, and in Max there is the option to define the timing when tha...
Use of 2D scatter to generate random cars on road lane
There are currently some limitations to use scatter (2D on surfaces) in order to generate random cars along a 3d road lane: 1- longitudinal slope uphill/downhill slopes create opposite car facing direction 2- lateral slope (water drainage) generat...