As the scanned materials from VrayScans are very small areas, some Scans would greatly benefit from utilizing the UVWrandomizer. There's already a Triplanar option, so either an option for UVWRandomizer in the MTL itself or a mapping source input ...
I would like to be able to access the fill Anima library through SketchUp. Could we get an integration that allows the importing of the static models? It would be great if you could subscribe to get all the Anima models available in Cosmos in some...
In V-Ray Distributed Rendering,I think we should have the ability to add and remove servers while the render is going on.Sometimes I want to use my main workstation for other stuff, but when I am AFK/Sleeping, I want to use my workstation to join ...
I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.
Solution to set and have a control of a different Camera Target for each individual view
I am experiencing an issue with the target setup of the camera. I need to render in Batch mode and set a different depth of field for each camera view in the scene. The Vray camera setup options are as follows: Fixed Distance Camera Target Fixed P...
Motion picture and television art directors and designers, as well as interior designers would benefit from some eel grass wall covering textures. It is a wallpaper-type material with natural grass material bound with lines of thin thread. It is u...
we need a preset that only one click the mood of interior or exterior can change drastically. like from day to night with change of hdri dome or some thing like that. or cast to sunny. the vfb and lut also coordinate with that. like plugin for 3ds...
I perfectly know that SketchUp doesn't have an internal cameras system setting like 3DSMax or other DCC. But ,at the moment, It is very frustrating to have to save different files only to save different cameras parametres for the final views. If i...
VrayDisplacement Modifier is great for per-pixel or sub-pixel displacement but workflows that require geometric interaction like ForestPack, Particles etc require displaced vertices. It would be great if the VrayDisplacement Mod could displace at ...