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Rename Lights in Lightmix

Hi Always rename my objects, materials and lights, but sometimes in a rush I forget to do it and I have all configured, then if I rename the light, I lose the Lightmix config, could we have a way to preserve lights config or rename the lights dire...
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Lights 1 Declined

Vray Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create V-Ray Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

VrayLightMtl Options

Could we have more options in VrayLightMtl I know that there is Vray Mesh Ligth but sometimes its not very practical to convert objects to Light specially when its a part from an object, we need to detach elements and then convert them to Lights.
Carlos Alberto Rodriguez Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 4 Declined

Cloud brightness control

I believe the procedural clouds in V-Ray Sun are likely an approximation and do not perform full ray-marching calculations.However, we would like to have a way to control the brightness of the shaded areas of the clouds (i.e., scattering). In othe...
yuji yanmaychi 5 months ago in V-Ray for 3ds Max / Lights 8 Declined

VraySwitchMtl controlled with more settings.

It would be great to have more control options available in the VraySwitchMtl. In complex scenes, I often use ObjectID to manage my maps. However, doing this with VraySwitchMtl is more challenging. I have found a workaround by using the VrayMultiS...
Vincent Salasombath almost 2 years ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

BitmapSelect Map

Corona has this map that its very useful to have multiple options for a material, right now its compatible with Vray but not with Vantage
Carlos Alberto Rodriguez Tellez almost 2 years ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

vrayedgestex more options

Could we have include/exclude options for this map? also, could we have an extra bump slot? I know that we can use VrayBumpMtl to have an extra slot, but sometimes its annoying to add another material to the object when we have a complicated one, ...
Carlos Tellez over 1 year ago in V-Ray for 3ds Max / Materials & Maps 2 Pending

texture switch

a texture switch exactly like a VRay Material switch
qBit Pixels over 1 year ago in V-Ray for 3ds Max / Materials & Maps 5 Declined

Reference in cosmos assets

Would be nice to have the option to reference in cosmos assets so when no longer required we can unload all the connected nodes which come in.
Stephen Hibberd almost 2 years ago in V-Ray for Maya / Workflow & Tools 0 Pending

Convert Enmesh to static geometry

It would be a very powerful modelling technique if Enmesh could be converted to a static geometry.
Alexander Atanasov almost 2 years ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined