Hi Flip image only works when you mantain pressed rather the button option or the hotkey "m", could the behaivior of the tool be changed to preserve the image flipped and flip when press again?
OCIO color management allows many output transforms. ARRI logC3/4, S-log, Red, BMD, etc... And there are many looks out there designed specifically for these proprietary log formats. Vray has the option to convert to a generic (Cineon or CCT?) log...
Ability to select a single instance / multiple instances and replace them with a different model
The ability to select one or multiple instances and replace them with a different model. Example use case: you scatter 3D people over a large surface. Then you animate a camera flying through the crowd. You want to select one 3D person and replace...
Disable alpha of output channels like glare, alpha, z-depth, material-id ...
It's strange that transparency also hides image information in the auxiliary channels and that the user has to remove it in order to use it. For example, the Glare channel. I rendered an animation of an object with a glow spreading along its edges...
Flat Strands Option inside VRayFur for for creating Turf/Grass
I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad.
In contrast, V-Ray ...
we need a preset that only one click the mood of interior or exterior can change drastically. like from day to night with change of hdri dome or some thing like that. or cast to sunny. the vfb and lut also coordinate with that. like plugin for 3ds...
Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
Add layers and masks cfr Composite map to the VrayCompTex
As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...