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V-Ray Ideas Portal

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Avoid mesh objects

Right now you can only use splines to avoid certain areas, but it would be great if there was the option to avoid multiple meshes with custom distances from each (like with splines)
Guest about 2 months ago in Chaos Scatter / Features 0 Planned

Histogram on VFB

A histogram on VFB to check the tonal range of the image without sending the image to photoshop (or similar) Corona has it built in on curves editor, but not great. Tks!
bruno carnevalli about 1 year ago in V-Ray Frame Buffer  / Features 0 Planned

Add Light Materials in Lister

Similar to Coronas Lister where you can control all LightMaterials in the scene
Carlos Alberto Rodriguez Tellez about 1 year ago in V-Ray for 3ds Max / Workflow & Tools 0 Pending

Support for per-element color variation

It would be great if the Surface Color map in Chaos Scatter could support per-element color variation inside scattered objects. Right now, the map applies color per scattered object, which causes unnatural color blocks when scattering grouped a...
Santiago Gutiérrez De Piñeres Pedraza 7 months ago in Chaos Scatter / Features 0 Pending

Min/Max settings for VRayEnvironmentFog - height and distance

Similar to the idea of Aerial perspective and similar to what is in Vantage namely the Scattering fog, we need to have some simple control over the fog, for artistic purposes. Having the controls that are present in Vantage would be awesome. https...
Ashley Van Iseghem about 1 year ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

Switching denoising engine in the VFB

Why not decide which denoiser to use later in the VFB?
Hill Lam about 1 year ago in V-Ray Frame Buffer  / Features 13 Declined

Migrate V-Ray Toon Features From Maya and Houdini Build To 3ds Max

Please can you migrate the V-Ray Toon features found in the Maya and Houdini V-Ray builds to the 3ds Max build? e.g. Depth Curve, Angular Curve and Toon Edges Override. This would allow us 3DS Max users to have line related depth control. It would...
A Szeles 6 months ago in V-Ray for 3ds Max / Environment & Effects 0 Pending

VRayLight | Includes/excludes objects

The option to include/exclude elements would really, really help in creating highlights for key details.
Piotr Chruściński 9 months ago in V-Ray for Sketchup / Lighting 0 Pending

VRayNoiseTex Node Preview

It would be nice to have preview inside VRayNoiseTex Node, Now is completely black.
Leo Bao 4 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

Light filters like Barndoors, Gobos, Attenuation,...

There's currently only a very limited set of ways to control vray lights. Other renderers have a wide range of ways to shape and affect light sources. Ranging from simple barndoor controls, over spotlight control and softness to focus tinting and ...
Martin Geupel about 1 year ago in V-Ray for 3ds Max / Lights 0 Pending