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Ability to drag materials from Chaos Cosmos into multi/sub object slots.

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Guest 7 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Flat Strands Option inside VRayFur for for creating Turf/Grass

I often render large artificial turf areas. Unfortunately, Chaos Scatter performs very poorly for this—parsing times are horrible, viewport responsiveness suffers, and even with extremely simple geometry, performance is bad. In contrast, V-Ray ...
Santiago Gutiérrez De Piñeres Pedraza 5 months ago in V-Ray for 3ds Max / Objects | Geometry 0 Pending

Add a feature to the mask that can be painted with a brush

If there is a brush function or a function similar to the PS pen tool, you can customize the range of masks, and even make some gradient masks, which would be very convenient
123456 7 about 1 year ago in V-Ray Frame Buffer  / Features 0 Pending

Preview Mask (again)

Following on from my previous idea about "Preview Mask" Would it be possible to show/hide selection masks by pressing directly on the icon in front of each layer?
DAVID CHARDES 5 months ago in V-Ray Frame Buffer  / Features 0 Pending

VFB Background ( Foreground )

I would like to see a feature added to the VFB Background for foreground objects to have the option to scale the image larger or smaller in proportion. The only way around this is to do this in photoshop and change the lining size ,or make a plane...
Uriah Hill 8 months ago in V-Ray Frame Buffer  / Features 0 Pending

Add layers and masks cfr Composite map to the VrayCompTex

As per this thread: https://forums.chaos.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/1229037-haircard-shader Having layers and masks (similar to the Composite map of 3dsMax) in the VrayCompTex would be a great addition as right no...
Ashley Van Iseghem 5 months ago in V-Ray for 3ds Max / Materials & Maps 3 Declined

Vray Material in 3ds Max PBR Importer

There are only 2 options that we can create: Physical & PBR Materials Could we have an option to create V-Ray Materials in 3ds Max PBR Importer tool
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

Add Custom Watermarking from VFB

It would be helpful to have a watermarking layer in the VFB. One that we could load our own logos with transparency. Great for preliminary render review for clients, and saves me the hassle of having to watermark manually in another application.
Charles Messenger 11 months ago in V-Ray Frame Buffer  / Features 1 Declined

MultiResolution Displacement Scene vs Render

VrayDisplacement Modifier is great for per-pixel or sub-pixel displacement but workflows that require geometric interaction like ForestPack, Particles etc require displaced vertices. It would be great if the VrayDisplacement Mod could displace at ...
Gavin Greenwalt 3 months ago in V-Ray for 3ds Max / Objects | Geometry 1 Declined

Area shadows for spotlights, direct lights, etc in Vray GPU

When using Standard lights such as Target Spot, Target Direct (and also other 3Ds Max lights such as Photometric Target Light) area shadows aren't supported. Please add support for area shadows so the quality achieved in CPU can be replicated when...
Suzanne Doherty 11 months ago in V-Ray for 3ds Max / Lights 0 Pending