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V-Ray for 3ds Max

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Seed for Clouds contrails in Vray Sun

The process for adding contrails its very limited, sometimes I just want to put a single contrail and I need to offset manually, using a seed could be more practical also to have different ressults and places in the clouds
Carlos Alberto Rodriguez Tellez 8 months ago in V-Ray for 3ds Max / Lights 0 Pending

vray scene preset

we need a preset that only one click the mood of interior or exterior can change drastically. like from day to night with change of hdri dome or some thing like that. or cast to sunny. the vfb and lut also coordinate with that. like plugin for 3ds...
denden mn 8 months ago in V-Ray for 3ds Max / Other 1 Pending

Render animated trees from Cosmos

Cosmos has animated trees now, but they can only be used with Vantage. I never have a need for a real time renderer, but instead often render out animation for use in video. I would really like to see these animated trees compatible with Scatter a...
Keith Lee 3 months ago in V-Ray for 3ds Max / Other 0 Pending

Environment Override in Camera

Similar to Corona camera where we can have environment overrides, this way, we can have more control per camera instead of having a global configuration and save changes for each camera in state sets or Pulze
Carlos Alberto Rodriguez Tellez 6 months ago in V-Ray for 3ds Max / Cameras 0 Pending

Ability to drag materials from Chaos Cosmos into multi/sub object slots.

No description provided
Guest 3 months ago in V-Ray for 3ds Max / Materials & Maps 1 Pending

3d map support in vrayscattervolume and sss2

the current volumetric material options in vray only support 2d textures. This is problematic for controlling (for example) cracks running through ice, or generally any changes to density or colour inside the volume. vrayenvfog supports 3d maps, b...
Robin Lawrie 7 months ago in V-Ray for 3ds Max / Volumetrics 0 Pending

MultisubTex Randomize by Polygon

Its not difficult but, sometimes I cannot detach polygons to elements, so I think this option could be practical to have inside Multisub to randomize more elements without extra work
Carlos Alberto Rodriguez Tellez 7 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

VraySwitchMtl controlled with more settings.

It would be great to have more control options available in the VraySwitchMtl. In complex scenes, I often use ObjectID to manage my maps. However, doing this with VraySwitchMtl is more challenging. I have found a workaround by using the VrayMultiS...
Vincent Salasombath 7 months ago in V-Ray for 3ds Max / Materials & Maps 0 Pending

OCIO config based noise threshold calculation

I've requested this years ago but I was told that this is nonsene. So, now that I have used it in Karma for a while (and yes, it works) I propose (again) to have noise variance be determined by the output ocio transform. This saves rendertimes in ...
Martin Geupel 7 months ago in V-Ray for 3ds Max / Rendering 4 Pending

Add Light Grouping Functionality in the VRAY Light Mix List inside of VFB

Add the ability to combine light selects into folders. This will improve the management of the lights inside VFB.It would be nice to have a folder similar to the one for the color adjustment layers. This way different recalculated groups of lights...
zhushitong zhushitong 6 months ago in V-Ray for 3ds Max / Lights 0 Pending